Jeff Veen Talks Future of Typekit

(Republished from Carsonified’s Think Vitamin)

A fan of irony, an odd news item grabbed my attention, “The University of Wisconsin at Green Bay is swapping Arial for Century Gothic for their email system. It is believed that students will save ink when they print their emails.

Readers politely posted that this is yet another reason to switch to “Garamond” and debate ensued, and then this guy sketched popular fonts on a wall and measured the ink left in the pen!

Web fonts, cheeky controversy, and constant innovation abound online and offline! Candidly speaking, web fonts, became a hell of a lot more interesting over the past year with Typekit’s release. In fact, Typekit has proven itself a web design game-changer both in business and in rendered page.

Matt Hamm ~ Web designer & illustrator - Guildford, Surrey, UK_1270568610608

Matt Hamm recently upgraded to Typekit on his site www.matthamm.com. Discovered via @dribbble on Matts’ page

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The Startup Story of Carbonmade

(Republished from Carsonified’s Think Vitamin Blog)

Author Note: Spencer Fry has offered up 5 Carbonmade “Whoo!” Accounts. To be entered to win one, follow instructions at the bottom of this article.

Sign-up : Carbonmade_1269272412127

Back in 2009, around the time when the global economy broke, a lot of creatives found themselves out of work. It became increasingly important to have a strong online presence, even if the medium was more of an offline commodity (sculpture, painting, illustration, poster design, etc.).

A well-designed and much under-the-radar portfolio app, Carbonmade, experienced a surge of growth as a result of these conditions and the creative collaboration and vision of the three co-founders: Spencer Fry, Dave Gorum, and Jason Nelson. Read the rest of this entry »

Forrst: Where Designers Who Code, Meet Developers Who Design

(Originally published on Think Vitamin)

A few weeks ago Carsonified’s Mike Kus gave five good great reasons why designers should know how to code. It generated quite a discussion. Around the same time I stumbled upon Forrst, a new platform for short-form sharing between designers and developers.

forrstLogo470

The Founder

It wasn’t a big surprise to learn that Forrst is a creation of Brooklyn-based developer/designer, Kyle Bragger. I first met Kyle when he was a developer for Huffington Post (back in the early days), more recently he’s CTO of Gary Vaynerchuk’s Cork’d. Anyone who knows Kyle, however, knows that he produces a seemingly never-ending stream of special projects. Honestly, I’m almost convinced that the internet actually spat him out as a human a few years ago.

The Feedback

While Forrst is early in it’s release, It’s safe to say that there’s some great long-term ideas in the community features that will have a profound impact on how designers and developers collaborate and learn more about supporting and even trading roles in development cycles. In fact, here is a sample post from a new member. Within moments it was peppered with positive and helpful feedback:

forrst

More Finds From Forrst:

How Forrst Works & Getting an Invite

  • Forrst is currently invite-only during beta testing; you can join the Forrst “Search Party” on Twitter and if you’re paying attention. Kyle lifts the invite code requirement for 15 minutes every day, and new users can get instant access v. waiting for an invite code via email.
  • Features for now include: profiles, follows, community badges and “expert mode,” email notifications, and an activity feed.
  • Use the bookmarklet for easy posting as you go about your usual day online

Since Forrst is still in its infancy, I asked Kyle to answer a few more questions in his own words:

Q. What makes Forrst different from other repositories out there for code-sharing?

>> Well Forrst isn’t quite a repository per se where you might host a project’s code (like Github or Beanstalk), instead it’s a destination where community members can share code snippets they find clever, interesting, or maybe even perplexing, and instantly get feedback about them.

Forrst is designed to help foster discussion and learning between its design and developer users. I do have plans to hook into popular hosted repository sites to a certain extent, so that even if you’re used to sharing bits of code via Gist or Pastie, you’ll still be able to do that when sharing on Forrst, but Forrst is meant to be the social destination for discussing code and design discoveries.

kyle-bragger

Q. Forrst is newly launched, but already there are vibrant discussions taking place. What’s been the biggest surprise to you watching the Forrst community form?

>> It’s been simply amazing seeing just how passionate and active the community already is; two guys are already working on a weekly Forrst podcast, there’s an informal “build an app in a week” contest going on (it ends March 3rd); everyone is just super willing to provide constructive feedback, both to me as I continue to develop the site, but also to each other. It’s a great feeling — and really encouraging — seeing Forrst grow the way it has so far.

Q. You seem to have become a community manager almost overnight, what’s it like to manage a community of designers and developers?

>> So far I’ve gotten a ton of positive feedback and constructive criticism; I think it’s hugely beneficial that this product happens to be for designers and developers — it makes distilling bug reports a lot quicker, and everyone’s had really valuable insight into what’s working and what’s not (in many cases, backed up by mockups and code snippets to illustrate their point — I can’t complain about that!)

I think, in general, if you’re building a product, you can’t be afraid of hearing criticism about it; with Forrst it’s especially interesting since the target audience are my designers and developers, who have tons of experience in app development. The very goal of Forrst is to bring these two groups together to do great things, and the fact that they’re already helping me build a better product is evidence of how awesome this kind of collaboration can be delivered via short-form sharing.

Q. Bringing designers and developers together can be quite a challenge, and I have to say after the recent uproar over whether today’s designers should code or not, how do you anticipate helping these two user discover one another? If a designer doesn’t code, will she feel like she can still contribute?
>> One of the big focuses I’ve got for the next few months is tackling the discovery problem, both for people but also for content. Ideally, you’ll be able to come to Forrst, find some friends who’re already using it, jump in to the conversation, and ultimately be connected with what I’m calling “people you should know” — fellow developers and designers that you’ll find valuable to know and share with. I’m working on similar things for finding great content, too. I’m a big fan of the friends-of-friends network, so I expect that will play a role. And, definitely, any designer who doesn’t code should be especially excited about participating in Forrst, because they can learn a lot from their developer peers (maybe even get inspired to learn to code!) and vice versa.

Q. How does a social short-form sharing app enhance a professional network of creative people?
>>  Minimal effort! I love that I can go to Forrst and quickly share something I find interesting, especially when using the Share on Forrst bookmarklet. Short-form sharing is a great way to begin a conversation without a lot of background or setup, and I think it solves a problem for this group who usually have gazillions of tabs open at any moment. Forrst capitalizes on serendipity, making the most of great discoveries by connecting people to one another around the core technologies that they’re passionate about.

Mike Kus wrote, “If you’re a designer who can’t code, learning code opens up a whole new world of job opportunities, whether you’re looking for freelance gigs or permanent  employment. One of the main reasons I learnt to code was because I was so frustrated by the lack of opportunities for designers who can’t code.”

Thanks Kyle, see you over in Forrst!

Somewhere, Superficial, & So Much More, Designing for Conversion Experiences

Lead gen pages are often misunderstood as standalone, single-page designs. There’s a science behind A/B testing and optimizing lead gen pages, but there’s also a component of creative user experience that should not be overlooked as you drill deeply into what drives your users through your conversion funnel.

Some user behaviors make clear sense, while others can confound your expectations. Overall, however, designing a complete experience around a conversion page is best understood taking these 3 “Ss” into consideration:

  1. SomewhereUsers get to conversion pages from somewhere, so go there first!
  2. SuperficialGood looks matter. Users respond to a particular aesthetic, so try different designs!
  3. So Much MoreUsers engage deeper through community, so get them connected to you and each other! (FYI a Facebook Fan Page is a great ecosystem & it’s free)

Okay, so few weeks ago I posted about a redesign I’m working on for a lead generation page. That project began with a single page, but preliminary outcomes further demonstrated that we needed to step backwards and design for an entire experience, which is where Somewhere, Superficial, and So Much More came into play.

I’ll explain!

First, our initial A/B test is over:

  • Good news—we didn’t break the existing conversion rate.
  • Better news—we raised the conversion rate a little bit ;-)
  • Great news—we blew up our Facebook Fan page by designing a thoughtful “Thank You”! (*We increased fan acquisition from 3 fans per day to 30+ fans per day)

Second, we’re embarking on Phase 2. of our test plan, so let me share what that plan looks like, because A/B testing can be delivered in a number of ways. Here is the 3-phase method I recommend and that we’re currently using:

Phase 1.) Update, Don’t Break

(This phase is optional, in the project I’m working on we did need to update an older design before we could effectively move forward with testing.)

  • Update the design to a higher standard that better expresses the brand
  • Don’t break existing conversion (50 v. 50 split test, confirmed by a 5 v. 95 follow-up)
  • Phase original design out completely

bounce-1

(Current design in the wild, original design)

Phase 2.) Design Different Concepts

  • Create 2 more well-informed aesthetically different designs
  • Conduct user testing (DIY-style works well!)
  • Release new designs into testing cycle in increments (10 v. 90% to start)

bounce-2

(Potential design to test)

Phase 3.) Optimize One

  • Select the “winning” design from the 3 that have been tested
  • Optimize the winning design with A/B testing of the smaller elements on page (copy, image, steps, etc)

bounce-3

(Potential design to test)

Third, as we prepare for our next test, which will involve 3 very different designs, here are things we considered about the current experience to make sure we covered “Somewhere, Superficial, and So Much More”:

Traffic Sources—

It’s important to learn about where your users are coming from; this is the first step to take in order to reduce your bounce rate.

Are your users coming to your site after clicking an ad? Are users coming to your site to learn something, or have they accidentally gotten there, is the message seductive, on target?

User Testing

User testing doesn’t have to be expensive, drawn out, or complicated. Do informal (or formal if you can) user testing to gather feedback on the different designs before you release them into the wild.

Form Friction—

At the heart of every conversion page is a form. Determine what variables can be tested, and what variable make sense to test. Some form friction is good!

Let me share an example, for us, it seems like “phone number” is an easy variable to test out. But, it turns out it’s not! While we might get more conversions by taking that element out of the form, we would also open ourselves up to less qualified leads, which we don’t want and also aren’t equipped to scale for. (*Consider your community support team, if you put their phone number on your conversion page can they handle the incoming calls?)

The Thank You

Never underestimate the opportunity for a second level of conversion that your “Thank You” messaging provides for you to create and facilitate community and further engagement.

Our Thank You experience in our first round of testing, totally changed our approach to how we were looking at this conversion page.

To wrap it all up, throughout this process of redesigning and optimizing a single conversion page (we’ve planned on about 3 months of testing), we’ve really come to understand that the best and most effective lead gen page designs involve an entire experience that goes well beyond a single page. Suddenly, our little conversion page isn’t so lonely or so little.

Take a look at your app’s conversion page, rally your team, and consider the impact of Somewhere, Superficial, and So Much More.

Writers Guild 2.0: The Message Get Your Hustle Online

NEW YORK – Anita Ondine, Mo Koyfman, and Mark Lukasiewcz rallied to discuss the economics of digital media as a kickoff to the WGAE’s new digital media education program. The message? Pretty simple. It’s time for writers in the guild to get their hustle on and online.

It’s been two years since the Writer’s Strike, and in those two years the entertainment industry has been revolutionized by technologists and entrepreneurs, many attempting to democratize media distribution, kill the old models (cable, primetime, and even advertising), and move to transform the experience of consumption into a deeply engaging and social one.

WGA-East

With ubiquitous connectivity, the result of broadband penetration and expansion of mobile platforms, consumers now count web video series, internet radio, podcasts, celebrity and twitters, blogs, tumblogs, multiplayer gaming, and more, as additions to previously limited traditional choices of TV, radio, and feature films.

The integration of social interactions by these new media forms and the personal choice of distribution channel, model, and time of day, have required a rapid reinvention of an industry previously caught off guard by cable television nearly overnight.

 Even more complicated is that what’s true today, what’s available today, who is using it today, will likely not be true three months from now.

With the recent launch of HBO’s online web channel, Hulu’s evolving free-to-pay model, companies like Next New Networks, individuals like you and me with our LOL kittens, puppies, and kids, Tim Spatz, creator of beer drinking show Tap That and the advent of many others, alongside revenue generation, distribution, this is an industry in which change is now a constant variable.

It’s surprising to learn that at the heart of the disruption is a union voice. It’s no secret that unions are seen as bastions of the old guard and the old ways. What makes this series and exploration of the WGA’s strategy worth writing about is that it belies a movement towards encouraging and empowering writers to become evangelists for their own personal presences online, so that they are not only producers of content, but consumers and likely innovators for how that content and those technologies being formed.

But, really, writers as technologists?

Indeed! Writers have been writing for digital media since its inception, in fact last year the guild tripled its number of digital media signatories. Unfortunately, writers haven’t always had a voice at the bargaining table and were long setback by the disruption caused by cable television. As writers do more and more work in digital media in both entertainment and news, it’s undeniable that the industry needs to be nimble and profitable and not fall into the struggles that continue to plague print journalism.

Perhaps one reason we aren’t yet seeing the kind of turmoil that journalists and newspapers are struggling with is that video storytelling arm of the entertainment industry has long had a pay-for-play model.  However,  Mark Lukasiewicz aptly answered:

“It’s a mistake to think all the rules of the game have changed. Facts still matter. Sharp analysis still matters. Strong narratives and compelling characters still matter. Almost all of the things that made great TV journalism a generation ago still make great video storytelling today.”

I asked Lowell Peterson, executive director of WGA and Elana Levin, communications director of WGA, a few questions about the future, problems of the past, and the overall relevance of the union alongside rapid technology-driven innovation:

Q: What were some of the major downfalls and challenges and historical mistakes that were made when cable came out for writers and fair compensation?

At first the programs made for cable channels were pretty basic and low budget. The production models were fluid and writers were not paid much. As I understand it, there was a general consensus that the Guild should wait until the economics became more favorable. (And some of the cable television producers did not want to deal with the union.)

Unfortunately, this meant that basic cable grew up non-Guild; when the business and production models crystallized, we were simply not there. The high-quality shows on premium cable are all Guild, but there are large swaths of non-Guild programming on the basic channels.

Q. Have writers been as surprised and caught off guard as the newspaper, magazine, and print industry or have they been able to roll with the rapid change?

WGAE members are keenly aware of the shifts in their industries – broadcast news, public television, comedy/variety, dramatic television, film, and so forth. The rise of digital media was the central issue in the 2007-2008 strike.

People were focused, not only on getting paid when their material was streamed or downloaded from the internet, but on Guild coverage for material made for digital distribution in the first place.

Our members are eager to learn more about the creative and economic trends in digital media and to develop and the skills they need to participate. We know the change is already happening and that it is fundamental, and we are positioned in this space.

Q: How is the Writer’s Guild organizing to stay ahead of the technology? What will keep this union relative as writers become their own agents?

We are immersed in a digital media education program. We read everything we can get our hands on; we present seminars, workshops, and classes; and (perhaps most importantly) we talk with lots and lots of people who are active in digital media.

By that I mean people who create content and people who finance and distribute it. This helps us learn what is happening but it also helps us insert the writers’ perspective into the conversation.

The business and distribution models are not set. The narrative structures and styles are still being developed. By becoming active in the digital world now, when it is still mostly unformed, the Guild can help shape it and make sure that the interests of the content creators are fully recognized.

It is true that, at this point, the traditional production and ownership structures have not taken hold in the digital realm. There are major studios and broadcasters producing original content for the internet, and we are representing the people who write that content.

But a lot of the work is done by writer-owned companies, some of which are quite small. We do have some experience with that model, particularly in independent film and to some extent in public television, but we think there will be a lot more of it in digital media.

The open structure of the internet makes this possible; creators do not have to work with major studios to get access to audiences. The Writers Guild will remain very relevant to writers in this model because the money is still coming from other sources – advertisers, sponsors, foundations, studios, distributors, whomever – and we will help maximize the amount of that money going to the writers.

Also, people get their health and pension benefits through the Guild including people who own their own companies. Their benefits are portable between Guild covered jobs because the benefits plan is already set up to accommodate freelance and independent writers. And the Guild is a creative community.

The educational and social events we present to our members are very important. Writers learn from each other, they network, they rely on each to think about style and structure and career. Fundamentally, a vibrant community of creators can improve conditions; working together, writers can improve compensation and can assert greater creative control over their work. That is what we are here to do.

We are still learning how to monitor the flow of Guild-covered content over the internet and mobile devices to make sure writers are getting paid properly. The monitoring technology is developing rapidly; web sites and other distribution companies rely on it to attract advertisers. So we will get this right, soon.
Digital technology has made it much easier for writers to bypass the majors and get their work to audiences directly.

At the same time, getting audiences to pay attention requires people to do many different things – putting themselves out in all the social media, taking on more production tasks, and raising money. We have a training program to help people do those things. The more work that Guild members do in the digital world, the better the conditions will be. And the more that people writing for digital media participate in the Guild, the stronger we will be.

Speaker Bios:

Anita Ondine—CEO of Seize the Media, which creates and finances transmedia entertainment properties that fully integrate feature films, TV and web series, mobile micro-narratives and gaming applications

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Moshe “Mo” KoyfmanPrincipal at Spark Capital, a venture capital firm focused on the media, entertainment and technology industries.

Mark LukasiewiczVP of NBC News specials and digital media.

Lowell Peterson, executive director of the Writers Guild of America, East, launched the Writers’ Guild 2.0 initiative to to address the changing territory of digital content, ensuring that writers are at the table when decisions are made that impact their creative lives and livelihood.

Previously Peterson was a partner at Meyer, Suozzi, English & Klein, a firm specializing in all aspects of labor law practice. He has extensive union experience, including work with the AFL-CIO, UAW, Communications Workers of America, NABET, and Laborers, among others. Representing laid off workers in the Enron and WorldCom bankruptcies, he won tens of millions of dollars in severance pay, and in many other cases he has defended unions from attacks on organizing and other activities and successfully litigated against employers for evading contract obligations.

Elana Levin, director of communications for the Writers Guild of America, East, a labor union that represents professional writers in film, television, digital media and radio. (The union just organized writers of an iPhone app– cool!) Most recently Elana was Assistant Director of Communications for New Media for the SEIU affiliate Workers United and before that, UNITE HERE.

She ran communications for the Drum Major Institute for Public Policy where she launched the popular DMIBlog. Elana has done everything from press to organizing for unions, community groups and has worked many New York Primary Elections while keeping some of her personal belongings intact. 

She blogs on Daily Kos, Huffington Post & tweets at @Elana_Brooklyn & @WGAEast.